Once you reach the phase of the game where you can afford to do multiple things per turn, you need card draw to ensure you keep having things to do (Circle of Power, Fight On!, Travel the Overworld) or at least cards which can be used multiple times (flashback spells, Ring of the Lucii, Shambling Cieth, Relentless X-ATM092)
SPIRIT WATER REVIVAL At worst this lets you draw two cards, though its not as splashable as Divination
As the sun rises, you will yet earn your second blade. Master Iridiss Illustrated by Ioannis Fiore Standard Legal Alchemy Legal Pioneer Legal Historic Legal Modern Legal Brawl Legal Legacy Legal Comp
How the deck refuels after committing resources Whether draw is repeatable or one-shot How dependent the deck is on the commander for cards Decks that run out of gas often feel inconsistent not because they're weak, but because their card flow system is underbuilt
Its play on "ambush," complete with the surprisingly cutesy stylized ogre, is unexpectedly enjoyable